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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - smashing fractals [acid etching mix].milk | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - smashing fractals [acid etching mix].milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - smashing fractals [acid etching mix].milk | 508 |
1 files changed, 508 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - smashing fractals [acid etching mix].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - smashing fractals [acid etching mix].milk new file mode 100644 index 0000000..6b7f772 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - smashing fractals [acid etching mix].milk @@ -0,0 +1,508 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.000 +fDecay=1.000 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=2 +nWaveMode=1 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.004 +fWaveScale=0.010 +fWaveSmoothing=0.000 +fWaveParam=-0.440 +fModWaveAlphaStart=1.000 +fModWaveAlphaEnd=1.000 +fWarpAnimSpeed=1.311 +fWarpScale=8.311 +fZoomExponent=5.20652 +fShader=0.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.13291 +sx=1.00000 +sy=1.00000 +wave_r=1.000 +wave_g=1.000 +wave_b=1.000 +wave_x=0.500 +wave_y=0.040 +ob_size=0.005 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.000 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=1.000 +nMotionVectorsX=0.000 +nMotionVectorsY=0.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=1.000 +mv_r=1.000 +mv_g=0.910 +mv_b=0.710 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=2.44415 +wavecode_0_smoothing=0.00000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=0.000 +wave_0_init1=t2 = 0; +wave_0_init2=t3 = 0; +wave_0_init3=t4 = 0; +wave_0_init4=cl = 0; +wave_0_per_frame1=t1 = 0; +wave_0_per_frame2=v = 0.01; +wave_0_per_frame3=j = j + (bass)*0.01; +wave_0_per_frame4=j2 = j2 + (mid_att)*0.01; +wave_0_per_frame5=j3 = j3 + (treb_att)*0.01; +wave_0_per_frame6=t2 = j; +wave_0_per_frame7=t3 = j2; +wave_0_per_frame8=t4 = j3; +wave_0_per_frame9=//t5 = 0; +wave_0_per_frame10=k = k*0.99 + 10*mid/fps; +wave_0_per_frame11=t5 = -k; +wave_0_per_frame12= +wave_0_per_frame13=cl1 = cl1 + 0.002; +wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1); +wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1); +wave_0_per_frame16=t8 = cl1; +wave_0_per_frame17= +wave_0_per_frame18=cl2 = cl2 -1*q1; +wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2); +wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2); +wave_0_per_frame21=t7 = cl2; +wave_0_per_frame22= +wave_0_per_frame23=cl3 = cl3 +0.001; +wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3); +wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3); +wave_0_per_frame26=t6 = cl3; +wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000; +wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000; +wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000; +wave_0_per_point4= +wave_0_per_point5= +wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz)); +wave_0_per_point7= +wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5; +wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5; +wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5; +wave_0_per_point11= +wave_0_per_point12=v = 0.001; +wave_0_per_point13= +wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1); +wave_0_per_point15=bb = d*d*0.5; +wave_0_per_point16=n= 0.3; +wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n); +wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n); +wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n); +wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n); +wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n); +wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n); +wave_0_per_point23= +wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; +wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); +wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); +wave_0_per_point27= +wave_0_per_point28=zoom = .5*(1/(z+0.5)); +wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;; +wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.; +wave_0_per_point31= +wave_0_per_point32=pi3 = 3.1415*2*0.3333; +wave_0_per_point33=t = z*2+t2*1; +wave_0_per_point34=c=3; +wave_0_per_point35=//r = sin(t)*c; +wave_0_per_point36= +wave_0_per_point37=//g = sin(t+pi3)*c; +wave_0_per_point38= +wave_0_per_point39=//b = sin(t-pi3)*c; +wave_0_per_point40= +wave_0_per_point41= +wave_0_per_point42=r = if(above(r,1),1,r); +wave_0_per_point43=r = if(below(r,0),0,r); +wave_0_per_point44=g = if(above(g,1),1,g); +wave_0_per_point45=g = if(below(g,0),0,g); +wave_0_per_point46=b = if(above(b,1),1,b); +wave_0_per_point47=b = if(below(b,0),0,b); +wave_0_per_point48= +wave_0_per_point49=a = 0.4; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=7.75180 +wavecode_1_smoothing=0.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_init1=t2 = 0; +wave_1_init2=t3 = 0; +wave_1_init3=t4 = 0; +wave_1_init4=cl = 0; +wave_1_per_frame1=t8 = 1; +wave_1_per_frame2= +wave_1_per_frame3=t1 = 0.5; +wave_1_per_frame4=t2 = 0.9; +wave_1_per_point1=d = d*0.85 + (value1)*1; +wave_1_per_point2= +wave_1_per_point3=x = 0.5 + d*sample*(1-sample); +wave_1_per_point4=y = 0.9 - sample*0.8; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=1 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=5.92556 +wavecode_2_smoothing=0.00000 +wavecode_2_r=1.000 +wavecode_2_g=0.000 +wavecode_2_b=0.000 +wavecode_2_a=0.660 +wave_2_per_frame1=t1 = q1; +wave_2_per_frame2=t2 = q2; +wave_2_per_frame3=t3 = q3; +wave_2_per_frame4=t4 = q4; +wave_2_per_frame5=t5 = q5; +wave_2_per_frame6=t6 = q6; +wave_2_per_frame7=t7 = q7; +wave_2_per_frame8=t8 = q8; +wave_2_per_point1=sample = 1-sample; +wave_2_per_point2=xxx = xx; +wave_2_per_point3=yyy = yy; +wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 +wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; +wave_2_per_point6= +wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 +wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; +wave_2_per_point9= +wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); +wave_2_per_point11=dd = dd*0.95 + (value1); +wave_2_per_point12=ddd = dd*sample*(1-sample)*d; +wave_2_per_point13= +wave_2_per_point14=x = xx + (yy-yyy)*ddd; +wave_2_per_point15=y = yy - (xx-xxx)*ddd; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=0 +wavecode_3_scaling=5.92556 +wavecode_3_smoothing=0.00000 +wavecode_3_r=0.650 +wavecode_3_g=0.450 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_init1=t2 = 0 +wave_3_per_frame1=t1 = q1; +wave_3_per_frame2=t2 = q2; +wave_3_per_frame3=t3 = q3; +wave_3_per_frame4=t4 = q4; +wave_3_per_frame5=t5 = q5; +wave_3_per_frame6=t6 = q6; +wave_3_per_frame7=t7 = q7; +wave_3_per_frame8=t8 = q8; +wave_3_per_point1=sample = 1-sample; +wave_3_per_point2=xxx = xx; +wave_3_per_point3=yyy = yy; +wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 +wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; +wave_3_per_point6= +wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 +wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; +wave_3_per_point9= +wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); +wave_3_per_point11=dd = dd*0.95 + (value1); +wave_3_per_point12=ddd = dd*sample*(1-sample)*d; +wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*200)*d*0.05; +wave_3_per_point14=x = xx + (yy-yyy)*ddd; +wave_3_per_point15=y = yy - (xx-xxx)*ddd; +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=1 +shapecode_0_thickOutline=1 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.750 +shapecode_0_rad=0.07493 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=0.73458 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_init1=vx = 0 +shape_0_per_frame1=x = q4; +shape_0_per_frame2=y = q8; +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=1 +shapecode_1_thickOutline=1 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.700 +shapecode_1_y=0.300 +shapecode_1_rad=0.66230 +shapecode_1_ang=2.45044 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=0.74934 +shapecode_1_r=1.000 +shapecode_1_g=0.100 +shapecode_1_b=0.100 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=0.100 +shapecode_1_b2=0.100 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_init1=xx = 0.5; +shape_1_init2=yy = 0.4; +shape_1_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8)); +shape_1_per_frame2= +shape_1_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx); +shape_1_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy); +shape_1_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang); +shape_1_per_frame6=ang =aang*4*asin(1); +shape_1_per_frame7=x = xx; +shape_1_per_frame8=y = yy; +shapecode_2_enabled=1 +shapecode_2_sides=100 +shapecode_2_additive=1 +shapecode_2_thickOutline=1 +shapecode_2_textured=1 +shapecode_2_num_inst=1 +shapecode_2_x=0.430 +shapecode_2_y=0.600 +shapecode_2_rad=1.16781 +shapecode_2_ang=5.96903 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=0.67165 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=1.000 +shapecode_2_g2=0.000 +shapecode_2_b2=0.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_init1=xx = 0.5; +shape_2_init2=yy = 0.4; +shape_2_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8)); +shape_2_per_frame2= +shape_2_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx); +shape_2_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy); +shape_2_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang); +shape_2_per_frame6=ang =aang*4*asin(1); +shape_2_per_frame7=x = xx; +shape_2_per_frame8=y = yy; +shapecode_3_enabled=0 +shapecode_3_sides=100 +shapecode_3_additive=1 +shapecode_3_thickOutline=1 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.750 +shapecode_3_rad=0.07059 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=0.73458 +shapecode_3_r=1.000 +shapecode_3_g=0.500 +shapecode_3_b=0.500 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=0.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +shape_3_init1=vx = 0 +shape_3_per_frame1=x = q1; +shape_3_per_frame2=y = q5; +per_frame_init_1=x1 = 0; +per_frame_init_2=y1 = 0; +per_frame_1=decay = 0.25; +per_frame_2=xx1 = xx1*0.9 + (bass)*0.01; +per_frame_3=xx2 = xx2*0.9 + (treb)*0.01; +per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075; +per_frame_5= +per_frame_6=x1 = 0.5 + (xx1-xx2)*2; +per_frame_7=y1 = 0.4 + yy1; +per_frame_8= +per_frame_9=x1 = max(0,min(1,x1)); +per_frame_10=y1 = max(0,min(1,y1)); +per_frame_11=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0; +per_frame_12= +per_frame_13=spring = 50; +per_frame_14=grav = 2; +per_frame_15=resist = 5; +per_frame_16=bounce = 0.75; +per_frame_17=dt = 0.00015*60/fps; +per_frame_18= +per_frame_19=spx2 = (x1+x3-2*x2)*spring; +per_frame_20=spy2 = (y1+y3-2*y2)*spring; +per_frame_21=spx3 = (x2+x4-2*x3)*spring; +per_frame_22=spy3 = (y2+y4-2*y3)*spring; +per_frame_23=spx4 = (x3-x4)*spring; +per_frame_24=spy4 = (y3-y4)*spring; +per_frame_25= +per_frame_26=vx2 = vx2*(1-resist*dt) + dt*(spx2); +per_frame_27=vy2 = vy2*(1-resist*dt) + dt*(spy2-grav); +per_frame_28=vx3 = vx3*(1-resist*dt) + dt*(spx3); +per_frame_29=vy3 = vy3*(1-resist*dt) + dt*(spy3-grav); +per_frame_30=vx4 = vx4*(1-resist*dt) + dt*(spx4); +per_frame_31=vy4 = vy4*(1-resist*dt) + dt*(spy4-grav); +per_frame_32= +per_frame_33=x2 = x2 + vx2; +per_frame_34=y2 = y2 + vy2; +per_frame_35=x3 = x3 + vx3; +per_frame_36=y3 = y3 + vy3; +per_frame_37=x4 = x4 + vx4; +per_frame_38=y4 = y4 + vy4; +per_frame_39= +per_frame_40=vx2 = if(above(x2,0.1),vx2,abs(vx2)*bounce); +per_frame_41=vx2 = if(below(x2,0.9),vx2,-abs(vx2)*bounce); +per_frame_42=vx3 = if(above(x3,0.1),vx3,abs(vx3)*bounce); +per_frame_43=vx3 = if(below(x3,0.9),vx3,-abs(vx3)*bounce); +per_frame_44=vx4 = if(above(x4,0.1),vx4,abs(vx4)*bounce); +per_frame_45=vx4 = if(below(x4,0.9),vx4,-abs(vx4)*bounce); +per_frame_46= +per_frame_47=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce); +per_frame_48=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce); +per_frame_49=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce); +per_frame_50=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce); +per_frame_51=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce); +per_frame_52=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce); +per_frame_53= +per_frame_54= +per_frame_55=q1 = x1; +per_frame_56=q2 = x2; +per_frame_57=q3 = x3; +per_frame_58=q4 = x4; +per_frame_59= +per_frame_60=q5 = y1; +per_frame_61=q6 = y2; +per_frame_62=q7 = y3; +per_frame_63=q8 = y4; +per_frame_64= +per_frame_65=monitor = ry4; +per_frame_66= +per_frame_67=zoom = 1.0004; +warp_1=`shader_body +warp_2=`{ +warp_3=` float1 d = 0.005; +warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y; +warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y; +warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01; +warp_7=` +warp_8=` +warp_9=` +warp_10=` float2 v = 0.01; +warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y; +warp_12=` +warp_13=` +warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1; +warp_15=` ret.y += 0.006-GetBlur3(uv-floor(uv)).x*5; +warp_16=` +warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0); +warp_18=` +warp_19=`//-------------------------------- +warp_20=` +warp_21=` d = 0.01; +warp_22=` my_uv = float2(-dy,dx)*0.05; +warp_23=` +warp_24=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z; +warp_25=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z; +warp_26=` my_uv += uv - float2(dx,dy)*0.005; +warp_27=` +warp_28=` +warp_29=` +warp_30=` v = 0.01; +warp_31=` ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z; +warp_32=` +warp_33=` +warp_34=` ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13; +warp_35=` ret.z *= 0.95; +warp_36=` ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05; +warp_37=` +warp_38=` ret.x = tex2D( sampler_main, uv_orig).x - 0.3; +warp_39=` +warp_40=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float2 d = texsize.zw*8; +comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); +comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); +comp_6=` +comp_7=`float2 uv_x = uv - float2(dx.z,dy.z)*0 + float2(dx.y,dy.y)*0.1; +comp_8=`ret = GetBlur2(uv_x).x*saturate(1-GetPixel(uv).z)*pow(hue_shader.yxz,8)*3; +comp_9=`ret = lerp(ret,pow(hue_shader.yzx,8)*1.4,GetPixel(uv_x).x*0.8 + GetBlur1(uv_x).x); +comp_10=`ret *= saturate(1 - GetBlur1(uv).y*4); +comp_11=`ret = lerp(ret,1,pow(hue_shader,8)*GetPixel(saturate(uv - float2(dx.y,dy.y)*0.04)).z*1.2); +comp_12=`ret = lerp(ret,pow(hue_shader,8).zxy*1.8,GetPixel(uv).y); +comp_13=`} |